Games I've done the software architecture or programming for, but did not design:
PencilBot (the original 3 app series: Green/Blue/Red; NOT the follow-on ESL series or other ERI games) - I wrote the code for some but not all of the games inside these apps (see my iPhone Dev page for details)
The Adventures of Khaki Pants Pete - I did 100% of the coding for this iPhone game (see my iPhone Dev page for details)
Dante's Dunk Tank - I did only a little programming and bug fixing on this for a client
Games I've conceived, designed and implemented:
Available online in some fashion:
- Dead By Zombie (new) - new downloadable, standlone Rogue-like-like in zombie apocalypse setting with SF/comedy style; free demo & premium-for-sale versions (Python, curses, Mac)
- Dead By Zombie (old) - obsolete orig ver with online web UI (Python, Django, Apache, HTML)
- Stratenism - turn-based Chess-like with different pieces and rules (Flash, ActionScript 3.0)
- Great Green Galaxy G - SF comedy text adventure with multiple-choice branching flow engine (Flash, ActionScript 3.0)
- War Command - RTS (Flash, ActionScript 3.0)
- Adventureland - an Atari 2600 Adventure-like adventure quest to retrieve a stolen Chalice from the clutches of an evil Dragon in the Dungeons of Zor (Flash, ActionScript 3.0)
- Empyreal - curses-based Empire-like turn-based strategy war game (Python, curses)
- Apocaplypse Dawn - playable proof-of-concept spike of a text-based console mode game of survival and exploration in a post-nuclear holocaust America (C, tarball) [sshot]
- Shattered Stars - turn-based strategy game of galactic conquest on area-based map (Java for Windows)
NOTE: Link is to a preview by Johnny Wilson (of 80's Computer Gaming World editorialship fame), which does not seem to be available on the web anymore. During that preview it was called Galactic War. We later changed the name to make it snappier. We came very close to publishing with Manifesto Games and got great feedback and guidance from both Greg Costikyan and Johnny. But we never ended up launching. The code still exists, it still runs on my Mac just fine, but is on the backburner until I have the time and energy, and most importantly the vision and willpower again to productize it.
- Ryamon - board game of tribal survival and strategy (free downloadable PDF w/rules, map and pieces)
Warconomy - multiplayer network client/server TBS war/economic conquest among modern countries (Python, Twisted, text/console)
Not currently available online:
Ganymede - galactic pirate adventure & combat game w/2D graphics and sound (Python, PyGame) (sshot)
Cursed Mansion (using orig Little Adventures engine) - adventure, web app (Python)
Once Upon Orion (using orig Pythulhu engine) - adventure, text console (Python)
Paranoia Lite (using orig Pythulhu engine) - adventure, text console (Python)
Eagle Talon - simple military squad Recon RPG-like adventure game (Python, text console)
Aftermax - TBS/adventure in post-apocalyptic US; neat architecture: one process invocation per user command then it dies, persists state across invocations (Python, text console)
Osm - a non-interactive but entertaining simulation of society and economics (Python)
Toons - prototype of an adventure & puzzle-solving game in a cartoon-like world (Python, text)
Ekonomy - business strategy game (Java, AWT/Swing)
American Barons - TB life/business strategy game with custom engine & several custom frameworks (Java, AWT/Swing)
StarSea - TBS stellar empires (ships, fleets, stars, bases); 2D graphics (Java, Swing/AWT)
StarFront - RT w/physics space ship/station simulation & combat; scaled/zoomable 2D vector graphics & audio (Java, AWT)
Murder Most Foul - crime detective work (Java; maybe Python impl somewhere too)
Legacy (Java, AWT/Swing)
MadLibs-like (name?) (NOT orig) (Java, AWT/Swing)
MatchPairs (NOT orig) (Java, AWT/Swing)
American Pimp King (Java, AWT/Swing)
War Command - RTS similar to Bunten's Command HQ (OpenGL, C, Linux & Windows)
Imperium - TBS semi-clone of Baldwin & Bright's Empire Deluxe (OpenGL, C, Linux)
Tacti-Hack - TB squad tactical combat & adventure (XCOM meets GI Joe meets NetHack) (C, curses/text, Linux/Windows)
SpaceWrath (C, Windows w/CygWin, Linux w/GCC)
Crime Life - interactive life-of-crime simulation (C, text)
Organism - TBS graphical (Borland Turbo C++, Windows)
Valkyrie - TBS graphical (Borland Turbo C, Windows)
Millenia - custom-enhanced clone of Avalon Hill's Galaxy! (BASIC (for Apple II in mid-80's), TurboBASIC (ported around 1988?), TurboC (ported to C around 1990)
Centurion - TBS Roman Empire-era (BASIC for Apple II circa 1984)
Homebrew board or card games:
about a dozen, will have to add them here someday
I've also written homebrew rules variants to commercial/mainstream board games (played only among friends), for games including (but not limited to):
Civilization, by Avalon Hill / Hasborg
Risk
Axis & Allies
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